Who is Emio oh it’s just reading
Emio present a bold new direction for Nintendo - playing to the retro game nerd crowd.
Nintendo’s oft-derided gimmicks give their games identities
The way Nintendo employs gimmicks in their titles is to be lauded.
Pentiment as Historical Fiction
Historical fiction in video games is often surface level. What if that wasn’t the case?
Examining Metroid: Samus Returns in a post Dread world
Setting the stage for the greatest Metroid experience to date.
Super Mario Land is weird and that’s good
A new development team and platform makes for an odd Mario game, but a Mario game nonetheless.
The singular design of Devil Daggers proves determinism is all you need
Determinism is deployed in Devil Daggers to create one of the fairest, addictive, and commendably restrained experiences.
Kirby and the Forgotten Land is confidently complete
While excelling on multiple fronts, Kirby and the Forgotten Land is most impressive in bringing a satisfyingly complete Kirby experience.
Sea of Thieves: A Pirate’s Life is the work of developers who know what they’re doing
Ye come seekin’ adventure and salty old pirates, eh? Ye matey best be checkin’ out Sea of Thieves: A Pirate’s Life for that.
The small ocean of Phantom Hourglass makes a big difference
The ocean of The Legend of Zelda: Phantom Hourglass makes a big impact.
Bowser’s Fury: How Nintendo made Bowser a threat again
Exploring how Nintendo restored a bit of lost character to Bowser.